About Me

I am a freelance programmer, VFX and technical artist. I write shaders, code and create real-time visual effects. My main focus is Unity Asset Store.

Checkout my page

Learning & Experimenting

2018 — 2021

I decided to became a software engineer and started learning c++. After a while, I started learning UE 4. Then I learned about OpenGL and all sorts of rendering techniques and created my own little game engine project. Later on, I started learning Unity. I made my first lame mobile game and learned a lot about shaders and game workflow in general. In the meantime I learned how to use Blender. I also tried to learn a bit of houdini and Substance Designer, as well as Photoshop.

Unity Assets

2022 — now

These days I'm expanding my knowledge of shaders, 3d Software, rendering techniques and VFX, while creating Unity assets.

Programming Skills

Cg/HLSL/GLSL & Visual Scripting

100%

C++ & C#

80%

OpenGL

50%

Python

50%

MySQL

30%

Other Skills

Unity

100%

Substance Designer

80%

Photoshop

60%

Blender

70%

MS Visual Studio

60%

UE4 & UE5

35%

Houdini

20%

*100% means my best side :)