Learning & Experimenting
2018 — 2021
I decided to became a software engineer and started learning c++. After a while, I started learning UE 4. Then I learned about OpenGL and all sorts of rendering techniques and created my own little game engine project. Later on, I started learning Unity. I made my first lame mobile game and learned a lot about shaders and game workflow in general. In the meantime I learned how to use Blender. I also tried to learn a bit of houdini and Substance Designer, as well as Photoshop.